Browser games, run against the clock

Pick a game, post your time, climb the board. Tower defense, tank arenas, and a voice-controlled Pokemon dash.

13games live

Cinderborn: The Conclave Trials

Turn-based hex strategy: a lowcaste imposter fights through a rigged trial of noble houses

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Green Circle TD

Maze tower defense: creeps circle in from four corners to the center, passing every position. TRUE ONLINE MULTIPLAYER (2โ€“4 players): WC3-style lobby with 4-letter room codes, authoritative server, per-player build zones, shared lives. Plus procedural turret + creep graphics, Lv1-3 upgrades and 3-way specializations, auto-advancing waves (Space to stack early), armor-vs-damage matrix including WC3 chaos damage, air-targeting restriction, randomized wave order, distinct creep archetypes, local hot-seat co-op, aura towers, Mint economy tower, interest economy, stackable waves, 1ร—/2ร—/3ร— speed, and 30 escalating waves to a multi-phase boss.

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Iron Meridian

Cold-war alternate-history RTS built to parity with the 1996 Westwood classic: ore economy, construction-yard base building, two factions with full ground, air and naval rosters, superweapons, fog of war, 28-mission campaign, skirmish AI on 16 maps, saves, replays, and peer-to-peer lockstep multiplayer. Original factions, art, and audio.

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Ironmarch

Warcraft-1-style real-time strategy. Command the Human Alliance against an Orc Horde AI: harvest gold and lumber, build a base (Town Hall, Farm, Barracks, Blacksmith, Guard Tower), train Peasants, Footmen, Archers and Knights, scout under fog of war, and destroy the enemy base before their raiders destroy yours.

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Line Tower Wars

Standalone web Line Tower Wars, inspired by the Warcraft 3 custom map โ€” build a maze, leak creeps to your opponent.

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Pokรฉmon Speedrun Gen 1

Voice-first (tap fallback) Gen 1 Pokรฉmon speedrun. Name all 151 as fast as you can.

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Shard Dominion

Late-90s Westwood-style RTS: a 20-mission four-act campaign with a branching Seal/Harness choice, 3 mechanically distinct factions, a prerequisite-gated tech tree with stacking research, buildable superweapons (Ion Cannon / Resonance Device), a living planet that hunts the greedy, saves/replays, and experimental 1v1/2v2 lockstep. v0.56 GAMEPLAY OVERHAUL: real RA-pace economy (tier 2 ~1 min, tier 3 ~2-3 min), 15-25 minute matches on a 48x48 map with contested expansions, three true AI difficulty personalities that build bases, expand, retreat and play behind fog-of-war, an RA-style win condition (no more hunting the last rifleman), and the full 24-unit / 23-structure roster reachable from a paged data-driven sidebar. v0.62 WC3-PARITY BUILD-OUT: heroes have an active kit (two abilities each on cooldowns, F1/F2 or the HUD bar) and the Warden/Vane leads every campaign mission in person (hero death is defeat); mission scripting gained WC3-class beats (unit-enters/destroyed/low-HP/chained triggers with delays, add/complete objectives, remove units, real fog reveals, camera jumps); Act IV now branches on the Seal/Harness choice; campaign presentation fixed (bounded briefings, act-grouped mission select with difficulty, Act III/IV cards).

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Shard Dominion v2

Classic sci-fi RTS on Aether Prime โ€” bake-off build 3, from the Hermes Execution Manifest v2.0 (veterancy, hazard zones)

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Shard Dominion: Chat Version

Classic sci-fi RTS on Aether Prime โ€” bake-off build 2, from the chat-version build package

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Shard Dominion: Fable

A real-time strategy game where you harvest Aether Shards and expand your dominion across a procedurally generated world.

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Tank You Again

Real-time multiplayer tank arena. 8-way movement, fuel-as-health, landmines, masked radar, 10-tier rank ladder.

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Tower Wars

Maze tower defense with income/sends, hero towers, and large-map pan/zoom control.

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Tower Wars II

Branching tower upgrades, balanced enemy waves, and a fresh take on maze TD.

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